NS (Number Showdowns): Number of showdowns processed (can vary based on exclude options).
NW (Number Wins): Number of actual showdown wins.
EXNW (Expected Number of Wins): Expected number of wins based on accumulated preflop expected win percentages of all processed showdowns.
SD (Standard Deviation): Standard deviation of distribution of random variable Win (value = 1 for a win, 0 for a loss, with probability of preflop expected win percentage for each event).
NSD (Number Standard Deviations): Number of standard deviations NW is from EXNW.
PC (Percentage Confidence): Probability of EXNW falling outside the expected result (NW > NSD from EXNW).
LF1 (Luck Factor1): NW/EXNW with scaling factor.
AEXWP (Average Expected Win Percentage): Average preflop expected win percentage among processed showdowns.
NBB (Number Bad Beats): Number of bad beats among processed showdowns.
NBB_O (Number Bad Beat Opportunities): Number of bad beat opportunities among processed showdowns.
BBP (Bad Beat Percentage): BB/BB_0
NSO (Number Suckouts): Number of suckouts among processed showdowns.
NSO_O (Number Suckout Opportunities): Number of suckout opportunities among processed showdowns.
SOP (Suckout Percentage): SO/SO_0
LF2 (Luck Factor2): SOP/BBP
ABB_F (Avearge Bad Beat Factor): Average bad beat factor among processed showdowns.
ASO_F (Avearge Suckout Factor): Average suckout factor among processed showdowns.
LF3 (Luck Factor3): ASO_F/ABB_F
LF (Luck Factor): Combination of LF1,LF2,LF3 with scaling factors.
Won (Won): A flag indicating if this player won the showdown.
Bb (Bad Beat): A flag indication if this player experienced a bad beat.
So (Suckout): A flag indication if this player experienced a suckout.
BbO (Bad Beat Opportunity): A flag indicating if this was a bad beat opportunitiy for this player.
SoO (Suckout Opportunity): A flag indicating if this was a suckout opportunitiy for this player.
BbOw (Bad Beat Odds Weight): A measure directory proportional to the odds that were overcome for a bad beat.
SoOw (Suckout Odds Weight): A measure directory proportional to the odds that were overcome for a bad beat.
BbCw (Bad Beat Chips Weight): A measure directory proportional to the number of big blinds that were won (or not won) for a bad beat.
SoCw (Suckout Chips Weight): A measure directory proportional to the number of big blinds that were won (or not won) for a bad beat.
BbF (Bad Beat Factor): A measure indicating the severity of a bad beat.
SoF (Suckout Factor): A measure indicating the severity of a bad beat.
Ribha (Run Into Big Hand Ahead): A lucky situation where this player held a big hand against a player with a slightly less big hand.
Ribhb (Run Into Big Hand Behind): An unlucky situation where this player held a big hand against a player with a slightly bigger hand.
exclude (Exclude): Showdown is excluded from calculated statistics.
ExcludeReason (Exclude Reason): Reason showdown is excluded from calculated statistics
Important Concepts
Bad bet: A player puts money into the pot (bet, call, raise etc) while expected equity < 50% AND expected value < 0
Good bet: A player puts money into the pot (bet, call, raise etc) while expected equity >= 50% OR expected value >= 0
Bad beat: A player makes a good bet and another player makes a bad bet. The player who made the bad bet wins. The player who made the
good bet receives a bad beat and the winning player receives a suckout. There are other conditions but that is the main idea.
Suckout: Same event as above. For every player that receives a bad beat there is also one and only one other player that receives a suckout.
Therefore the total number of bad beats = total number of suckouts over all processed showdowns.
Bad beat opportunity: A player makes a good bet and another player makes a bad bet. May or may not lead to a bad beat.